
You can cast magic to slowly bring the general aura of the map over to either Law or Chaos, making your spells and summons more effective, or spend mana points to directly boost the chances of a spell creating a snarling hellbeast instead of a sad magic fizzle.Ī good example of the two sides meeting is Chaos’ most controversial mechanic, Illusions.

However, that chance is malleable in a couple of basic ways. When summoning a card or casting a spell, you only have a percentage chance of it actually working.
Chaos Reborn is a fiendish game on its own terms, and one with a high skill ceiling.

This isn’t so much a design choice as a line drawn in the sand, not between good and bad, but by a philosophical divide almost as deep-exactly as Hearthstone players are currently torn between appreciating its random elements for spicing up rounds and objecting to each new element that puts success at the whim of invisible dice, which detracts from the purity of deck-building and skill based play.Īs with Hearthstone, it’s not that simple.
